![]() ![]() ![]() In the DAW, you get DSP-accelerated processing for mixing with UAD plug-ins, but all plug-ins used in a DAW (not just UAD plug-ins) are subject to input latency induced by the DAW’s hardware I/O buffering (larger buffer size = more latency).įive settings are available within the UAD-2/Apollo/Arrow system that impact UAD DSP resources:.In Console, you get Realtime UAD Processing and near-zero input latency when monitoring and tracking through UAD plug-ins, but all plug-ins on a single channel input strip must fit on one DSP core (or two cores if Channel DSP Pairing is enabled).When operating UA audio interfaces, it helps to understand that UAD plug-ins within Console use DSP differently than when UAD plug-ins are used within a DAW. Settings in the UAD Meter & Control Panel app that impact DSP resources in both Console and DAWĪbout Apollo/Arrow UAD Plug-In Processing How to conserve DSP when you don’t need more than two cue mixes (rack models only) ![]() What Input Delay Compensation does, and how to conserve DSP when it isn’t needed Video tutorial covering Channel DSP Pairing How to increase Apollo’s DSP flexibility and build bigger plug-in chains on Console inputs This article provides an overview of UA Audio Interface DSP and how you can tune the system to maximize available resources for UAD plug-in processing. ![]()
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